Loading Screen

SHKLJAR DANIEL



is a digital graphic designer with experience in

3D GRAPHICS / VIRTUAL SPACE / DIGITAL DESIGN / VIZUALIZATIONS / CINEMATIC SHOTS / GAME DESIGN / 

living in the Czech Republic. Graduated in Graphic Design and New Media. Since 2019 he is fully dedicated to 3D graphics.

EDUCATION

2019-2023
Hish School of Multimedia studies, Graphic Design and New Media


EXPERIENCE

Collaboration with GLOB Software, support in the realization of high-low poly 3D models according to specified references.

Collaboration with RE/MAX, realization of simple 2D illustrations and preparations for printing.

PROGRAMS/ENGINES

Blender, Unreal Engine, Quixel, Adobe Substance Painter, Photoshop, Illustrator, Lightroom, InDesign, Premiere Pro, Davinci Resolve,




ArtStation

Linktree

Instagram



SKLJAR_DANIEL

DIGITAL_ARCHIVE

ArtStation / Linktree

3D asset artist and digital graphic designer specializing in
game-ready assets and environments 
based in the Czech Republic.

 3D/2D GRAPHICS / VIRTUAL SPACE / DIGITAL DESIGN / VIZUALIZATIONS / GAME DESIGN /

 
Since 2019 is fully dedicated to 3D graphics.

 

EDUCATION

Sep 2019 - Jun 2023

Hish School of Multimedia studies, Graphic Design and New Media


EXPERIENCE 

SCS Software / ATS Assets, Prague / Full Time

Oct 2023 - Jun 2025

Worked as a 3D Artist in the ATS Assets team, collaborating with other artists on the creation, optimization, and integration of 3D assets for game as American Truck Simulator.

Contributed to DLCs like Iowa and Illinois.
Specialized in modular asset workflows, scale accuracy, and performance balance within complex game environments



PROGRAMS

Blender / Unreal Engine / Quixel / Adobe Substance Painter / Photoshop / Illustrator / Lightroom / InDesign / Zbrush / Autodesk Maya / Miro / Hitem3D / 

 





















Nepal Buddhist Sculptures 3D Model Collection

This project is a collection of digital 3D objects ‘’called assets‘’ inspired by Nepalese Buddhist sculptures.
A 3D asset is essentially a reusable digital object that can be placed into video games, virtual environments, or visual scenes—similar to how photos or illustrations are used in graphic design.

The goal of this project was to explore how modern AI can be used to create detailed 3D models and then optimize them for real-time use. I generated high-detail models using AI based on real photo references, refined their shapes, simplified the geometry for performance, and created custom materials and textures so the models could be used efficiently in interactive applications.

The entire process—from first reference images to a published asset pack—took about two weeks, showing how AI can significantly speed up the creation of themed 3D asset libraries while still maintaining professional quality.






- AI made it possible to create 1–3 fully prepared 3D models per day, including optimization and texturing
- High-quality photo references were essential for accurate AI generation
- Human adjustments were still necessary for shape correction, cleanup, and quality control
- The project proved that AI can significantly speed up asset production, but final quality
  depends on manual refinement


HEAD_01_VOL.1
HEAD_04_VOL.2
HEAD_05_VOL.2
TORZO_03_VOL.2
HAND_01_VOL.3
DOOR_HANDLE_01_VOL.3