Handheld Megaphone 3D Model
This project documents my process of creating a game-ready 3D asset.
I started by building a detailed high-poly model to explore shape, proportions, and surface wear.
The details were then baked into textures and applied to an optimized low-poly version.
The final model keeps a realistic look while staying efficient for real-time use.
I started by building a detailed high-poly model to explore shape, proportions, and surface wear.
The details were then baked into textures and applied to an optimized low-poly version.
The final model keeps a realistic look while staying efficient for real-time use.